Vindictive Studios

Behind Vindictive.

A closer look at how we think, design and build.

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Vindictive Studios

2026

Version 1.0 — October 2026

Behind the brand

Identity · Principles · Design · Development

Introduction

This guide describes how Vindictive Studios looks, sounds and feels. It exists so that everything we do, from a proposal to a launch, feels like the same studio.

What it is

A shared foundation for our identity: logo, colours, typography, graphic elements and how we write.

Why

A brand is built in the details. When every surface follows the same rules, the studio feels bigger, more reassuring and more considered than the sum of its parts.

How to use it

Use the guide when you design, write or produce material for Vindictive. If you are unsure, choose the simpler option and ask us.

01 / The studio

Who we are.

Vindictive is a founder-led design and development studio run by Joel and Christian, both full-stack engineers.

We design and build everything ourselves, from websites to software and apps, and you work directly with us from the first call to launch.

founders, both full-stack engineers
2
middlemen between you and the people building it
0
ways to work with us
3

Our positioning

We design digital experiences. We engineer what powers them.

Premium websites, custom software, mobile apps and development expertise for ambitious businesses.

You talk to the people building it.

02 / Principles

What we believe in.

Four principles guide how we design, build and talk to clients. They are also the yardstick for anything new we make.

  1. 01

    No middlemen

    No sales reps or project managers in between. The same people design it, build it and answer your emails.

  2. 02

    Clear and simple

    Fixed prices, clear steps and no weeks of back and forth before anything gets built.

  1. 03

    Design with character

    Websites and products that turn your brand into a better digital experience, not another template.

  2. 04

    Built to last

    Everything we build should be able to grow: fast, accessible and easy to develop further as your business changes.

03 / What we build

Three ways to work with us.

Buy a website package online, build a product with us or bring our engineers into your team. The same people design it, build it and answer your emails.

  • Distinctive websites that turn your brand into a better digital experience.

    Websites and online stores with design at the centre. Fixed-price packages you buy online.

  • From first prototype to production-ready software.

    Web apps, SaaS, MVPs and mobile apps – new ones, or further development of existing ones.

  • The engineering capacity you need, without building a team from scratch.

    Engineers for your team when you need them, and white-label development for agencies.

Arkitektdesign, one of the sites we built

04 / Voice and tone

We write the way we talk.

We write the way we talk to a client on a first call: direct, personal and free of agency speak.

The scales show where our voice sits between two extremes. The voice is the same everywhere, but the tone can shift a little between a proposal and a social media post.

Tone of voice

  • Formal to Personal: closer to Personal
  • Salesy to Factual: closer to Factual
  • Technical to Clear: closer to Clear
  • Cautious to Confident: closer to Confident
  • Playful to Serious: closer to Playful
  • Wordy to Concise: closer to Concise

How we sound.

  • Direct

    We say what we mean in as few words as possible. Short sentences and concrete promises.

    “Fixed price. Clear steps. No surprises.”

  • Personal

    We write as “we” and talk to the reader as “you”. People build things, not an agency.

    “You talk to the people building it.”

  • Confident

    We know what we’re doing and don’t need to exaggerate it. No superlatives, no buzzwords.

    “Have something ambitious in mind? Let’s build it.”

  • We avoid: Groundbreaking end-to-end solutions

    We say: Discuss a project

  • We avoid: We take your brand to the next level

    We say: We’ll come back with questions and a proposal

  • We avoid: Synergies and best practice

    We say: The same people design and build

  • We avoid: Contact our sales department

    We say: A fixed price you buy online

05 / The mark

Four nodes. One flow.

The mark is four nodes joined in one unbroken line, like an idea moving from sketch through design and code to launch. It is how we work, in one shape: design and engineering in the same flow.

The mark can stand alone when space is tight or the sender is already clear, for example as a favicon, app icon or profile picture.

Idea → Design → Code → Launch

Primary logo

The stacked Vindictive Studios logo

The stacked logo is our primary signature. The mark sits centred above the wordmark VINDICTIVE STUDIOS, set in Uxum Bold capitals with light tracking. The logo is never redrawn: always use the original file.

Clear space and minimum size

The clear space around the logo is at least x, where x is the diameter of one node in the mark. Nothing else – text, image or edge – may enter the zone.

Minimum size

  • The mark at 96 px, actual size
  • The mark at 48 px, actual size
  • The mark at 24 px, actual size
Mark, digital
24 px
Mark, print
8 mm
Logo, digital
120 px
Logo, print
30 mm

Below 120 px wide, the mark is used on its own, without the wordmark.

06 / Colour

Primary palette.

The palette comes from the website: a dark night sky, bone-white text and a warm glow as the accent. The names in brackets are the tokens in the code.

ColourHEXRGBCMYK
Night(night)1 7 2696 73 0 90
Deep(deep)7 14 3882 63 0 85
Glow(brand)226 154 950 32 58 11
Bone(bone)236 239 2443 2 0 4
Fog(fog)139 147 16717 12 0 35
Soft glow(brand-soft)240 181 1330 25 45 6

Click a colour to copy its HEX. CMYK values are converted from RGB and should be proofed before larger print runs.

Logo colours and gradients.

The mark comes in more colours than the web palette. Use them for the mark and the logo, for example in print, profile pictures and covers, but not as surface colours in layouts.

Marin

#223948 · RGB 34 57 72

Sand

#AC987F · RGB 172 152 127

Sunset · #F9B745 → #CB2D43

Roséguld · Five stops: #FFDBCB · #DAA197 · #99655C · #FFC9BF · #C68E85

On light backgrounds

  • The mark in Marin

    Marin — #223948

  • The mark in Black

    Black — #000000

  • The mark in Sunset

    Sunset — Gradient

On dark backgrounds

  • The mark in Sand

    Sand — #AC987F

  • The mark in White

    White — #FFFFFF

  • The mark in Roséguld

    Roséguld — Gradient

07 / Typography

Uxum.

Uxum Grotesque · 3 weights

Browser fallback: ui-sans-serif, system-ui, sans-serif

Large headings, quotes and figures.

Uxum Grotesque is our only typeface. It is used for headings, body text and interfaces, on the web and in print. One family is enough: contrast comes from size and weight, not from more typefaces.

Type scale

The sizes come from the website’s scale, based on Bringhurst: 14 · 16 · 18 · 21 · 24 · 36 · 48 · 60 · 72+. Headings are tightly tracked, body text gets room to breathe.

  • Display XLLight · 116 px · 0.95 · −3.5%

    Let’s build it.

  • Display LGLight · 76 px · 1 · −3%

    Premium websites

  • Display MDLight · 52 px · 1.05 · −2.5%

    Digital products

  • HeadingRegular · 24 px · 1.2 · −1%

    Three ways to work with us

  • LeadRegular · 21 px · 1.55

    Fixed price, a small team and no middlemen.

  • BodyRegular · 16–17 px · 1.6–1.75

    We design and build everything ourselves, from websites to software and apps.

  • LabelBold · 11–12 px · +20% tracking

    Start your project

Display sizes are scaled down to fit the page.

08 / Graphics and motion

Graphic elements.

The starfield

Small points of varying brightness give depth to dark surfaces, as on the website. Used on covers and section pages, never behind body text.

Nodes and lines

The mark’s nodes can be broken out into processes, timelines and diagrams: points joined by a line.

Hairlines

Content is divided by thin lines in bone white at 10% opacity. No heavy borders or shadows.

The curve cubic-bezier(0.16, 1, 0.3, 1): fast start, soft landing

Motion

Animations start fast and land softly. Always respect the user’s reduced-motion setting.

09 / In practice

Applications.

The home page of vindictive-studios.se
The home page of vindictive-studios.se on a phone

Website

Have something ambitious in mind? Let’s build it.

vindictive-studios.se

Social media

Joel

Founder, full-stack engineer

hello@vindictive-studios.se
vindictive-studios.se

Business card, front and back

Christian

Partner, full-stack engineer, Vindictive Studios

vindictive-studios.se

Email signature

This is Vindictive.

Have something ambitious in mind? Let’s build it.

Discuss a project

vindictive-studios.se

© 2026 Vindictive Studios